Tyrrell 1994 WIP

Fernando silently continues his updates on the Tyrrell. The car is undergoing a big update, that involved body proportions and detail work. Work on the body is nearly completed. The wheelbase was redone based on car specification and technical regulations. The sidepod and the cockpit opening were updated, remodelling of the splitter, rear airbox/sidepod and introduction of modelled NACA-ducts. Fernando will continue to work on the frontwing.

Please note, that the normals on the cars haven’t been done yet, so the surfaces in the viewport look off and much to smooth. Normals will be done in a later stage together with the joint lines.

In the meantime, despite very little time at the moment, Andy is working on the helmet shape and together with Dennis, they are working on the template, to get the helmet-painting started.

CTDP Drinkup in Munich

In March I met with Raül, one of our painters and since them I’ve been trying to arrange trips to other members in the team. This has been quite hard with all our schedules and I’m very happy that at least my trip to Munich is rock-solid now, to meet Andy, Marco and David.
Now, we had an idea. Just because it’s been quiet in the blog, doesn’t mean we have nothing to talk about and we thought this would be a nice chance to get in contact with some racing fans from Munich and the area. We would arrange a location and have a nice evening with some beers. Talking about Modding, SimRacing, Life, the Universe and Everything.

If you are interested get in contact with us at dahie (at) ctdpworld.org
The time will be Saturday, September 25th in the evening.  We have not ordered any table yet, so I’d like to get feedback till thursday evening to make the arrangements and to give out the details later.

I’m curious about how many take on the offer, to meet some of us in person. 🙂

take care,
Dahie

And again in German: Continue reading CTDP Drinkup in Munich

McLaren WIP

Philip ‘msater’ Oakley has been working on the McLaren MP4/9 car for the last couple of weeks. He is also one of our new members working on his first model. The original McLaren was build by Marco Büttner and now receives the necessary updates to bring the model up to standards. Philip has mainly been working on the back end of the car, which includes the cockpit (needed resizing, it’s not yet finished) the engine cover, the rearwing, and the sidepods. He still need to do the rear suspension reorganization and the rest of our long todo list.

Next on the list to do is finish the cockpit resizing, reorganize the rear suspension to make it accurate, and make sure the rear of the car under the rear wing is good, along with the diffuser and the bottom of the rear wing After that, he is going to start on the nose cone and front wing.

Philip is the only one in the team using Blender 3D. We are curious how this turns out.

Here are a couple of pictures from the current state of the car. Enjoy!

Tyrell Work in Progress

Over the past few weeks Fernando Prieto has been busy reworking the Tyrell. After the reviews were done by AndreasT and myself he took over the model and working through our issue reports.

Fernando is one of our new guys and Tyrell is his first car with the team. He is very motivated and happy to show his first work in progress shots of the car. Note that these are no beauty renders and there are still a lot of things to do.

A lot of recent work wasn’t really visible and more a matter of organization and research. We hope to show more new things in the future.

Enough already :)

Seriously, we never got so much feedback on a call-for-help. We had 8 people contacting us and we are currently welcoming everyone to the team, introduce them to our infrastructure and hand out the work. We were really surprised by this number and have to work to give everyone their work packages. This will be a new wave and hopefully we have a lot to show you in the next couple of months.

At the same time as I’d like to say thanks to those who responded to our call, I’d like to quit the call-for-help now. CTDP is always looking for new members, even when we don’t say it out loud. Having so many new faces at once is very nice, but also a challenge. I don’t want to discourage anyone from contacting us, but we can’t handle more people right now. Instead I’d like to say, contact us in a couple of weeks when the dust has settled and we can say where we are at again.

Thank you for the responses,

PS: I wonder if such a call also works for track texture artists…

Head protection

We are overwhelmed! Alot more people responded to our call for help on the 1994 mod than I anticipated. Many talented and interesting people who want to know what to do next. AndreasT and I are doing extra shifts to review cars and have enough cars ready to assign.

As if he’d know we’d be posting this Call-for-modelers, David Alby Medina contacted us in the week before. He was interested in modeling for the team to improve his portfolio. After short talks, he agreed to provide the helmet we have been looking for almost 2 years.

The story story about the 1994 helmet was another one of the long ones. For the 2006 mod we had the awesome helmet model by Eugenio Faria, unfortunately he wasn’t available anymore to help us create a new helmet for 1994. Marco started a helmet, but quit half way through it. Afborro succumbed to our begging at the beginning of the year, but was cut short due to his commitment with Reiza. We were looking for external helmets, but none from that time period met our expectations. Now thanks to DAM, we have our helmet and he a great piece for his portfolio once it is finished.

This is the the helmet of Ayrton Senna, of who we happen to have the most and best reference pictures. There will be 2 more common variants of the helmet for other drivers.

Now with the helmet done, our helmet painters can finally start to work their way through the drivers list.

Dossier 1994: progress & problems

It was pretty quiet in the last few weeks. We were working on the Ligier and we’re facing a new challenge. That is we need more hands than we have right now.

So CTDP in general has a problem. While we developed our workflow over the years, we found ways to cope with the big amount of work in our mods and to organize this work. The mods can not be done without good organization.
Still all our infrastructure doesn’t help us with the issue the team is currently facing.

Considering the size of our mods and that CTDP is a project done only in free time, it often surprises people that we only have a core team of less than 10 people. 2 Modeler, 3-4 painters and 2 physics guys, 1-2 programmers and a beta tester. Many of them have been in the team for more than 5 years or even from the beginning. Additionally we used to have many people who join the team to help and we have sort-of freelancers, who help, but didn’t join. No problem, there is space for everyone. This is how CTDP has always worked in the past 9 years.

Working on projects like ours often takes a long time. Modding has become very professional and for several members it has been there head start into business. Keeping the motivation is very important and so is finding new members.
The work on the 2006 mod was a drag for many people and we were happy when we finished it back in late 2008. Unfortunately working on new projects – 1994 and 2009 – did not bring alot of new energy as we had hoped.

Right now we are in the situation that we need new blood. We are working hard on 1994, but we need new manpower to help with the work, we need more hands. The mod will not have the same amount of content as the 2006, but it is a challenge for other reasons. The lack of good reference material requires us to perform very thorough car reviews and these reviews leave more work, than Andy alone can handle.

Who do we need? First and foremost we need dedicated and motivated people who are interested in season 1994. We need new modelers in Maya and/or 3D Studio Max, not necessarily with knowledge about rFactor-export, but sure it would not hurt. We need people who know TYPOlight/Contao and want to help with our websites. We need Java-Programmers who want to help with the continued development of the DDS-Utils and rfDynHUD. We need people who can continue work and don’t start everything from scratch. We need people who communicate (team language is English) and are critical towards their work and the work of their teammates. We need people who are willing to help and are disciplined to finish their work. And if one or more conditions describe you, then WE NEED YOU!

Nevertheless on the brighter side, there were also progress in the last few weeks. As I said above we worked on Ligier. 6e66o was so kind to take the car out for a ride in Montreal and made some shots. Thanks for that! The helmet shape is still temporary but one of our new members, David Alby Medina already started to work on a proper replacement 🙂

Update of the ChampionShipManager NX

Today we released an update for our small championship editing tool called ChampionShipManager NX. There is nothing really new, main focus was to fix bugs and improve the usability. The complete change log can be found in the readme file (available in English, French, German & Spanish). Follow this way to the download page.

Updated DDS-Utils released

I finished work on for a new version of some of my DDS-Utils. Badds received no changes, but Dropps and Radds are now both available as version 1.1.

Both tools now support 2 more graphics formats. You can now import GrandPrix4-TEX and TGA-files, This allows you to convert GP4-textures in one drop. In Radds you can now refresh the file system tree. I also fixed many errors and improved stability.

Radds is for reviewing and preview of TEX and DDS-Files,

Download Version 1.1: for Windows, for Mac, for Java

Dropps now supports conversion from TGA and TEX.

Download Version 1.1: for Windows, for Mac and for Java

Badds was not updated. it’s for batch scaling large amounts of DDS-files at once.

Download Version 1.0: for Windows, for Mac and for Java

All three tools are released under the Gnu Public License V3. The source code repository at Github is open for everyone and I encourage forking and modification. At Github is also an issue tracker and I’m happy about feedback.