One of the aims of the development blog was to give you a more transparent look at what we are currently doing and what the status of the mod is. We know we seem to work slow, we very often hear criticism about it. We are in no hurry, we don’t have to proof anything, we work on it for fun and we release it once we feel it is ready for release. This is one of the advantages we have earned in the last few years.
Still people complaining are bugging us. It is demotiving and doesn’t help anyone. Often I have the feeling they don’t know what workload it actually is to produce such a mod. So we started compiling a list of all tasks involving the 1994 mod. I don’t claim this list to be complete, but it gives you a rough overview what we will be facing once we are done with 2006. The list for the 2006-mod was about the same length.
Continue reading Workload 1994