Aguri Upgrades & Renault

Hello everybody,

I finished the Super Aguri 05 Upgrades and started working on Renault. We found some shape mistakes we want to fix before the painting gets into the final stage. After Paulo dropped the car and Raul took it over I also decided to try a new mapping technique to have less distortions on the livery (cozed by these horrible roundings everywhere on the car). Karan did some new shots of the current dev version.

Physics Statusreport

We’re nearly done with all the basics…
What’s close to final(~):

  • General Feeling
  • Tire Slip Curves
  • Suspension geometry to all Teams
  • Gearboxes to all teams
  • Shift delays to all Teams
  • Integrated ad much real data as never before
  • Matching Top speed and Lap times on all accurate 2006 Formula One Tracks with optimum Setups (hard work 😉 )
  • Damage
  • Wear
  • Cooling (Brake ducts, Radiator(Engine))
  • Tires: Supersoft, Soft, Medium, Hard,Superhard each will come to you in 3 Versions, cold, warm and hot, they differ in their optimum operating temperature.
  • Ferrari@ Bahrain and a lot upgrades
  • Slipstream/Drafting
  • Engines
  • Super Aguri Basics
  • McLaren Basics
  • Renault Basics

TO DO:

  • All Team Basics
  • All Upgrades per Track (not as much work left)
  • Michelin Tweaks
  • Small Tweaks in Drafting and Slipstreaming (nearly done)
  • Tire heating Tweaks to match optimum Tires and Temps on all tracks
  • Selecting Out wrong tires per Track (means in Barcelona only Medium and Hard will be available, Monaco will have Super soft and Soft)


We are working hard, mostly 10 hours per night, did about 20.000 Test laps and we all need a break after finishing that.
Greetz, Gonzo 

Need help with tracks to work with the mod

A word from Gonzo:

Hello Community.

Surely you know that there are very many versions of different tracks. Many variations by different people. To make our upgrade-system work for all of them we need the names of all versions which you think you will use with F1-2006. There will be all car upgrades (physics & graphical) throughout the season. To get them to work right with all tracks and give you the correct laptimes, tyres and more, we need your help.

So we ask you to create a list of all tracks.  Please check this threads if all your tracks are included.

http://forum.4racers.de/showthread.p…481#post120481
http://rfactorracing.rfactory.de/for….php?f=6&t=325
http://forum.racingmag.de/showthread.php?t=62030

Continue reading Need help with tracks to work with the mod

Ferrari Upgrades finished & more

Hey guys,

We’re back in work after our small x-mas vacation. Today i finished the Ferrari Upgrades for the whole season. The screenshots are a bit ugly because of the jpeg compression but i think you can get what i want to show ;). So there is only SuperAguri for Upgrades left, my next work will be Renault, have to do some shape fixes and some mapping issues to solve. After that i’ll hopefully finish the SuperAguri Upgrades which are already progressing by Marko S. Then i need to finish the new driverbody and the worst thing at the whole mod………. LOD’s!

grab_009.JPGgrab_007.JPGgrab_004.JPG

grab_000.JPGgrab_001.JPGgrab_002.JPG

Workload 1994

One of the aims of the development blog was to give you a more transparent look at what we are currently doing and what the status of the mod is. We know we seem to work slow, we very often hear criticism about it. We are in no hurry, we don’t have to proof anything, we work on it for fun and we release it once we feel it is ready for release. This is one of the advantages we have earned in the last few years.

Still people complaining are bugging us. It is demotiving and doesn’t help anyone. Often I have the feeling they don’t know what workload it actually is to produce such a mod. So we started compiling a list of all tasks involving the 1994 mod. I don’t claim this list to be complete, but it gives you a rough overview what we will be facing once we are done with 2006. The list for the 2006-mod was about the same length.

Continue reading Workload 1994