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Enough already :)

June 15, 2010 – 3:13 pm by (CTDP)Dahie

Seriously, we never got so much feedback on a call-for-help. We had 8 people contacting us and we are currently welcoming everyone to the team, introduce them to our infrastructure and hand out the work. We were really surprised by this number and have to work to give everyone their work packages. This will be a new wave and hopefully we have a lot to show you in the next couple of months.

At the same time as I’d like to say thanks to those who responded to our call, I’d like to quit the call-for-help now. CTDP is always looking for new members, even when we don’t say it out loud. Having so many new faces at once is very nice, but also a challenge. I don’t want to discourage anyone from contacting us, but we can’t handle more people right now. Instead I’d like to say, contact us in a couple of weeks when the dust has settled and we can say where we are at again.

Thank you for the responses,

PS: I wonder if such a call also works for track texture artists…


Head protection

June 11, 2010 – 1:48 am by (CTDP)Dahie

We are overwhelmed! Alot more people responded to our call for help on the 1994 mod than I anticipated. Many talented and interesting people who want to know what to do next. AndreasT and I are doing extra shifts to review cars and have enough cars ready to assign.

As if he’d know we’d be posting this Call-for-modelers, David Alby Medina contacted us in the week before. He was interested in modeling for the team to improve his portfolio. After short talks, he agreed to provide the helmet we have been looking for almost 2 years.

The story story about the 1994 helmet was another one of the long ones. For the 2006 mod we had the awesome helmet model by Eugenio Faria, unfortunately he wasn’t available anymore to help us create a new helmet for 1994. Marco started a helmet, but quit half way through it. Afborro succumbed to our begging at the beginning of the year, but was cut short due to his commitment with Reiza. We were looking for external helmets, but none from that time period met our expectations. Now thanks to DAM, we have our helmet and he a great piece for his portfolio once it is finished.

This is the the helmet of Ayrton Senna, of who we happen to have the most and best reference pictures. There will be 2 more common variants of the helmet for other drivers.

Now with the helmet done, our helmet painters can finally start to work their way through the drivers list.


F1 2006 1.2.1 released

June 8, 2010 – 7:17 pm by (CTDP)Dahie

We got reports of one annoying bug in the 1.2 release, which we’d like to address in this maintenance patch. Read the full story over at our website.


Dossier 1994: progress & problems

June 3, 2010 – 7:48 pm by (CTDP)Neidryder

It was pretty quiet in the last few weeks. We were working on the Ligier and we’re facing a new challenge. That is we need more hands than we have right now.

So CTDP in general has a problem. While we developed our workflow over the years, we found ways to cope with the big amount of work in our mods and to organize this work. The mods can not be done without good organization.
Still all our infrastructure doesn’t help us with the issue the team is currently facing.

Considering the size of our mods and that CTDP is a project done only in free time, it often surprises people that we only have a core team of less than 10 people. 2 Modeler, 3-4 painters and 2 physics guys, 1-2 programmers and a beta tester. Many of them have been in the team for more than 5 years or even from the beginning. Additionally we used to have many people who join the team to help and we have sort-of freelancers, who help, but didn’t join. No problem, there is space for everyone. This is how CTDP has always worked in the past 9 years.

Working on projects like ours often takes a long time. Modding has become very professional and for several members it has been there head start into business. Keeping the motivation is very important and so is finding new members.
The work on the 2006 mod was a drag for many people and we were happy when we finished it back in late 2008. Unfortunately working on new projects – 1994 and 2009 – did not bring alot of new energy as we had hoped.

Right now we are in the situation that we need new blood. We are working hard on 1994, but we need new manpower to help with the work, we need more hands. The mod will not have the same amount of content as the 2006, but it is a challenge for other reasons. The lack of good reference material requires us to perform very thorough car reviews and these reviews leave more work, than Andy alone can handle.

Who do we need? First and foremost we need dedicated and motivated people who are interested in season 1994. We need new modelers in Maya and/or 3D Studio Max, not necessarily with knowledge about rFactor-export, but sure it would not hurt. We need people who know TYPOlight/Contao and want to help with our websites. We need Java-Programmers who want to help with the continued development of the DDS-Utils and rfDynHUD. We need people who can continue work and don’t start everything from scratch. We need people who communicate (team language is English) and are critical towards their work and the work of their teammates. We need people who are willing to help and are disciplined to finish their work. And if one or more conditions describe you, then WE NEED YOU!

Nevertheless on the brighter side, there were also progress in the last few weeks. As I said above we worked on Ligier. 6e66o was so kind to take the car out for a ride in Montreal and made some shots. Thanks for that! The helmet shape is still temporary but one of our new members, David Alby Medina already started to work on a proper replacement :)


Update of the ChampionShipManager NX

June 1, 2010 – 8:00 am by (CTDP)CoDan

Today we released an update for our small championship editing tool called ChampionShipManager NX. There is nothing really new, main focus was to fix bugs and improve the usability. The complete change log can be found in the readme file (available in English, French, German & Spanish). Follow this way to the download page.


Updated DDS-Utils released

May 8, 2010 – 9:35 am by (CTDP)Dahie

I finished work on for a new version of some of my DDS-Utils. Badds received no changes, but Dropps and Radds are now both available as version 1.1.

Both tools now support 2 more graphics formats. You can now import GrandPrix4-TEX and TGA-files, This allows you to convert GP4-textures in one drop. In Radds you can now refresh the file system tree. I also fixed many errors and improved stability.

Radds is for reviewing and preview of TEX and DDS-Files,

Download Version 1.1: for Windows, for Mac, for Java

Dropps now supports conversion from TGA and TEX.

Download Version 1.1: for Windows, for Mac and for Java

Badds was not updated. it’s for batch scaling large amounts of DDS-files at once.

Download Version 1.0: for Windows, for Mac and for Java

All three tools are released under the Gnu Public License V3. The source code repository at Github is open for everyone and I encourage forking and modification. At Github is also an issue tracker and I’m happy about feedback.


Ultimate release of ultimate patches

May 8, 2010 – 9:34 am by (CTDP)Dahie

We are happy to announce a big release day. We have new versions for F1-2006, rfDynHUD and the DDS-Utils. Checkout the full news on our website.

As you will see the Mod is available only via torrents for the moment. In a few days once the big load decreases, we will add traditional HTTP-mirrors.
Speaking of mirrors. We need new mirrors and if you want to support us by hosting our mods you are welcomed. Contact us for details and we will link to you from our site. Please note, that our download volume is pretty high due to the big file sizes, so be aware, that we produce alot of traffic.

Thank you all and have fun with the Mod and the tools!


CTDP releases rfDynHUD

May 1, 2010 – 6:22 pm by (CTDP)Dahie

Again CTDP misses the point of having birthdays and instead of receiving the world on a silver platter, it hands out gifts for free. We released rfDynHUD today. :)

Enjoy!


User-Manual for F1 2006

April 11, 2010 – 9:09 am by (CTDP)Dahie

Back in 2008, when we were preparing for the release of the F1-2006 mod, I hit a dry-spot when working on the user manual. After posting here in the Blog, 658 send this awesome montage, so I went back to work. Working on the manual was always a pain and today I’d like to introduce you to a new idea.

I mentioned beta-testing for the F1-2006 version 1.2 patch is commencing and it will contain two new features.
This is not one of them!

For the 2005 and the 2006 mod we created a full user manual, which was even translated in 4 languages. It was designed to be printed out and it was quite an effort by Michael and Arioch explaining the basic physics, basic setup options and new features on the mod. The writing was good, but even though I designed the book and the layout, I found it highly unpractical. It is hard to use and even harder to maintain.

I really liked the idea of a manual, because the mod as it is is complicated and giving some guidance on how to use would pay of when we don’t have to explain everything over and over again. So I went out 2 weeks ago to find a suitable replacement, which I found with the website generator webgen. Basically I moved all contents from the old PDF into single pages, which generate a full-styled website. This is multilingual, static and can easily be packed with the mod or uploaded on our website.

Here you can see the working prototype/beta of the user manual.
The english version is nearly done, but translations and illustrations are missing.

So much for the theory. In practice I have to ask, who is interested in this?
Right now we have 3 translations for the manual, which can be finished nearly immediately. The only constraint I have is my time, which is always limited and even more for tasks, like formatting manual pages. However I see potential in this.

So my idea is this:
I uploaded the sources of the new Manual to a public git-repository. They can be browsed online, downloaded, forked, then edited, extended, translated, updated, improved and last of all, all changes you do can be reintegrated in the website. Especially if you know how to use git (not necessary, but nice) this procedure is rather simple and wouldn’t take a lot of effort. Of course everybody who contributes to the manual will get credited and together we could actually build a user manual for the community by the community. It’s Open Source/Creative Commons.

This is the theory, in practice, working with the manual requires some technologies. For effective use I suggest git as version-control system, it’s free, it may take some getting used to, but I love it. Secondly, for building the website on your system you need webgen and for this a ruby-installation. No problem on Mac or Linux, but you don’t have it native on Windows. The last thing you need is to learn the markup I used in the source-pages: Textile. This is strong and flexible and allows to do everything we need. git or webgen are not necessary for working on the manual, they are optional. Textile is not, but learning it is as simple as your everyday bb-forum-markup.

The timing may make it hard to include this manual in the next version of the mod. However, making the manual a seperate website will make it independant from the mod
This depends greatly on the response I get. So if you like the idea comment here or in our forum or write me by email: dahie _at_ ctdpworld.org


What was going on in March…

April 1, 2010 – 2:13 pm by (CTDP)Dahie

The past weeks have been very quiet here in the blog. This had several reasons.

As a matter of fact one was not a lack of progress. At the moment we are working on two fronts.
Andy, AndreasT and myself are reviewing the 1994-cars which have the furthest progress.
We found several huge issues on Pacific and Ligier, which we are correcting right now. At the same time we work hard to avoid the mistakes on future cars and be more thorough. Actually this is worth a lot more to talk about, but not now.

In other news, every now and then we get the question when CTDP F1-2006 version 1.2 will be released. The ultimate patch for the mod was announced a year ago fixing some remaining issues and improving tire physics. During the SLF-Game work on the patch was on hold, which caused the long postponement. Michael ‘Speed12′ Borda, and our betatesters are currently testing the patch to find the last issues.
While the patch itself is mostly maintenance and bugfixes, there will be two new exciting features, we will announce another day. :)

And the last reason for the lack of activity here: I took a week off, flew to Valencia and visited Raül ‘raulongo’ Gullón, fellow painter here at CTDP. This marks the 4th person from the team I met in person. It was a great little vacation. :)

More to come soon…