Bugs to hunt down

We are currently busy hunting down bugs. While the physics test are still running, we collect bug reports and fix them. Just to give you a small sense of this, here a screenshot of our today’s bug tracking screen.

So with more than 100 liveries (or is it 150?) and trackvariants, there is a lot of potential for bugs and we put a lot of effort in getting them.

Status & other things

First of all, sorry for delay on posting news on the devblog.

We were quite busy working on the mod the last few weeks. I was working on the Safety Car cockpit. The cockpit is ingame now while Shaun is working on the textures. Erale, who did the DTM 2007 mod, will do the rev gauges for us (thanks for that!). Alex (afborro) is working on the new driverbody for the mod and some stuff to increase the performance of the mod (new lod’s etc.)

Now to the most important point of the mod, physics. We are at about 90% and we’re doing intensive testing now. Each weekend we’re racing 2 50% races on 2006 tracks to gain the data we need for the physics.  We finished the Races on Melbourne and Imola last weekend so you can calculate when we’re about to finish. It’s possible that we do more tests after the betatest season is completed but we’ll keep you updated about that.

Another point we’re thinking about is a PSE (public server edition). It’s not a version of the mod with equal physics for each car (like MMG did). It is an installation for the dedicated servers. There you have only the really needed files, e.g. no car textures etc. to get a smaller installation for the dedicated servers.  But we’re not sure if there is really need for it. So comments on this point are more than welcome.

Waiting preparation kit.

Thanks to w4llsb4lls for this idea.

A waiting preparation kit. Something like a survival kit, to ease the pain waiting for the mod. But after a short brainstorm with Andy, I got no idea, what this kit should actually include except the mod itself.

So I ask here, what would make it easier for you to wait? Anything we haven’t thought of yet? 🙂

It’s wrong, who cares?

At Motorsport-Total.com is a german preview about the new Codemaster’s F1-Game. The text as usual is from Speedmaniacs.de however the editors felt, the illustrations where to weak and they decided to tune it up a little. So they added an image of our F1-2006 mod (including copyright notice) and put it right next to the article. The caption didn’t match but whatever … they tought. We contacted them and they explained, that since there are no pictures of the new Codemaster’s game they used “screenshots of the new F1-2006 modification by team CDTP” followed by an apology for insecuring “us” as in the reader about the source of the screenshots. They obviously have no idea who it was asking, nor do they see how much care they are showing off. This is low-level journalism, but at least it’s entertaining seeing companies and magazins, who should know there stuff doing bullshit.

I remember back in 2001, Giga had a GrandPrix4-preview, which they illustrated with a screenshot of my RaceCar-fantasy-car from GrandPrix3.

Personally I only laugh at such incompetence, but if I wouldn’t laugh, I could easily get insulted and angry at such blatent ignorance.
Point with your finger and laugh at them. 🙂