How do I start this. I had some software engineering courses, which also covered the topic of beta testing. Actually 5 people testing the software really deeply are supposed to be enough to find 90% of the bugs. Adding more people to this will increase the chances of finding more bugs insignificantly. We had lots of testers, which in my opinion did a good job. Some were very verbose about bugs and although we may have sounded annoyed sometimes, we were glad about every issue reported and we always encouraged that.
But still, the situation was tough: 3 game modes, 6 possible gen-files, 11 teams, 17 gp configs for upgrades and skins and many more variations. There is no good approach to this amount of permutations. We played with the thought to do organised check-list testing for everything, which resulted in a 33-sheet spreadsheet, which was unhandy to use. So we trusted, that so many people with so many testers, most bugs are found.
In my opinion this worked and even though there are a few slips that are reported, so far nothing serious was found. We got emails with feedback and with some technical advise (yes, we also learn new things every now and then!), which we are thankful for.
Everything is collected in our bugtracker and will be reviewed in the next couple of days. I can’t tell yet when there will be a patch, since nothing serious is to fix, we don’t have to rush.
Still we welcome and value your feedback!

