After the 3 days detour for a 1994 mod of a different kind, the work will continue on the actual CTDP94 mod. The status is, that 2 cars are done. Yeah! Done as in, the model and the textures won’t be touched again untill it is ingame. Marco and I are in the process of steadily working through the cars. I check the textures we got from our painters, add noise and dirt, prepare the alterations for the second driver, cleanup and make the look consistent. If necessary I beg Marco to do some last minor changes, but often enough, he finds new things himself.
It could be so easy, if the world was a water fall, we would just work step by step and be done in a months. Modding doesn’t work like this. Does actually anything work like this? Waterfall concept describes, that you work on something step by step and you never go back to a previous step to change something. This doesn’t work for us. It is very annoying to find bugs in the last moment, which would require rework earlier on the texture, remapping or even remodelling. To avoid this, we take this long time to review the material we got and try to make it as right as possible, even if it means to to the third iterations of Benetton.
This was one of the things that caught us on the 2006 mod. Late additions, that required changes to earlier working steps. We learned so much during the creation of the mod, that it was quite a task to keep all cars on the same quality level, which is important for a consistent mod. I think for 1994 we are prepared not to get caught up again. Once the first batch of cars is ingame, we will see. 🙂