Unfortunately, I have picked all the backmarkers. While it’s cool to paint cars like Larrousse, Simtek and Pacific that somewhat have their own history, it can can also be very stressful because they actually needed huge amount of money. On the one hand they needed drivers like the legendarily rejectful Jean-Dénis Délétraz for Larrousse, on the other one they have had sponsors that nobody has ever heard of, therefore gone bankrupt and disappeared without a trace. But thanks to Christian and his magazine scans, I could manage to identify some no-names that were on the Minardi M193B/M194.
Category: Textures
WIP Lotus 1994 Part 3
The third post about Lotus is in Juluka’s own words:
Stage 3 of the progress on the upscale of the 1994 Lotus: Wow, I must say I had limited knowledge of playing with vector paths. I usually just tried to smear and smudge lines into submission, but after playing around with it a little, I think I was able to get some decent results with the lines on the car. I have all the sponsors and decals upscaled and on the car now. I still have to do the driver’s names with their country’s flags. I will attempt that tomorrow and continue to “Clean Up” the lines in the areas they are smudged or a little ragged. Thanks Dahie for the opportunity, hope it makes the grade!
WIP Lotus 1994 Part 2
Yesterday we started our little preview on the Lotus 107C. Juluka made the pictures I posted yesterday during the last week. A bit more recent – as in yesterday – are the images below. They already show most of the logos, but there are a few areas and decals, which will need some attention.
Juluka, as most of our painters uses Vector-paths to create the smooth lines on the car. It takes some time to get used to them, when you use it the first time. You don’t paint anymore, but you form curves and these filled curves are as smooth as they can get and scale, if we ever need to increase the resolution again. It’s also much easier to fit the lines across mapping seams. Usually when you have the side of an object and the top of the object, they both areas are mapped independently and you have to fit the lines to smoothly cross the resulting edge. With paths this fiddle-work can be done much quicker.
I’ll post more pictures when I get them. 🙂
WIP Lotus 1994 Part 1
One of the remaining 3 cars, which didn’t receive their final texture yet was Lotus. Actually in 1994 Lotus ran with at least three distinct liveries. This is the early season livery of the first 4 GPs. Later in the season they started with a different design and at the first GP in Brazil Johny Herbert drove a unique Lotus-Livery.
James ‘Juluka’ Bendy is with the team for some time. He was working on some of our tracks and helped out on many occasions. When we were asking who wanted to help with the last remaining cars, he raised his hands and took the job. The first previews are promising and I can’t await the first textures. 🙂
More screens will follow in the next few days.
James ‘Juluka’ Bendy
WIP Sauber 1994
I just finished reviewing the early Sauber Mercedes for the F1 1994 mod. The model, as all models was done by BMWFan and is awaiting touchup by Neidryder to bring the car ingame. The textures were done by Codan. The story about Codan is, that he joined the team nearly 4 years ago and worked as a programmer on the Control Center and For the longest time he was able to hide is painting talent, but with this car for 1994 and even moreso on the cars for the SF-2009 game he has shown, that he can handle the tools and deliver some great cars. 🙂
Now, Sauber is a car where you don’t see that much details on the black texture. 8)
“The best Formula One driver that Grand Prix racing has ever produced”
WIP Ferrari 1994 part 2
We continue our WIP review with the 1994 Ferrari. This car (as pretty much all of them) was modeled by Marco ‘BMWFan’ Büttner. The textures are done by Mike Seymoure. He is also new in the team and Ferrari has been his first serious paintjob. The texture is not yet final and there will be some more work, but it’s on the right track. Please note, that this is “only” the A-version of the car.
The Cylons are coming … Pt 3
The Cylons are coming…
… after months of modeling, texturing and shading. Short summary:
The Cylon was created by Andy
He raced.
He evolved.
There is only one.
He has a plan.
For the long story read more.
Ferrari 1994 WIP part 1
I’ve been working on the Ferrari for a few months now, updating the texture to 2048×2048. I still have some changes to make, sponsors to add, plus the other specific race liveries, but I wanted to show some of the progress so far.
This is my first job for CTDP, but I hope you like what you see at the moment!