1994 Progress Update

It’s been a while since our last update. This has several reasons. With rFactor1 quite outdated and rF2 not really on our horizon and summer comming in europe, our motivation is currently not as high as it was during the F1 2006 development. Nevertheless the inner core of the group continued working on this mod, slowly but steady. Here is some of the work we did the past month.

First thing is the helmet shape.  Our 2006 helmet shapes were done by Eugenio Faria who did a great job on them. But for 1994 we needed something completely different. We took the Senna helmet as reference and created a pretty nice looking shape. As it was our first own helmet to model we ran into a few difficulties during the modeling process as well as during creating the mapping.

To be prepared for rFactor 2 and its animation capabilities we also created a complete new, rigged, driver model. We will present that later when we have something more to show than the blank model.

James (Juluka) and Dennis (mediocre) already started painting the 94 helmets. (These are just screengrabs from Maya)

One final note about the mod and its platform. We are aiming to bring this mod as a rFactor2 mod. But we’re still looking around for other possibilities. We don’t know enough about rF2 yet and with another Simbin game coming (the gt game announced a while back) we’re still not sure which platform is going to make it. We’ll decide that as soon as rF2 or other promising platforms are available.

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