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Archive for the ‘Tutorial’ Category

Getting started to … package a rFactor2-Mod

Thursday, June 7th, 2012

Next in our series of tutorials for Modding is the topic of packaging for rFactor2. The Packaging is a new feature of rFactor enabling modders to deliver Mods as complete closed packages, that enforce untempered multiplayer racing. The packaging topic is still very much debated in Modding circles and we ...

Mirror, Mirror

Thursday, April 5th, 2012

Why there haven't been ingame shots of the IFM model During the development of the IFM mod for rFactor2 we stumbled upon a problem that looked like some messed up normals on a few places of the car. So we looked again at the car and its normals. Re-smoothened them over ...

Getting started to … Q&A

Friday, December 23rd, 2011

In the comments of the past 2 tutorial articles we collected some questions. Admittedly it took a bit longer to prepare the answers, but I hope they satisfy. It's not easy to give a straight clear answer without knowing how much basics we can assume. So we try to give ...

Getting started to … Texture

Wednesday, November 9th, 2011

Number two in our series of Tutorials to get you started into Modding. Today our topic is textures. How do I start? Compared to modeling, creating textures is rather simple and all good modding teams provide templates to get you started painting car designs. This is a rather autodidact approach, but a ...

Getting started to … Model

Wednesday, August 24th, 2011

Every now and then we get a request of people to join CTDP with the aim to learn X. Be it modeling, textures or any other skills related to Modding. Today we'd like to give a few hints where to get started with the endeavor to learn 3D-modeling. How do I ...

How to release a mod … 4. Release day

Sunday, September 6th, 2009

We are approaching the last part of our tutorial on how to release a mod. So far we covered the Timing, File Distribution and Communication and now we are taking a look at the actual Release day.

How to release a mod … 3. Communication

Saturday, September 5th, 2009

After covering the Timing of your mod release and the File Distribution methods available in our tutorial about how to release a mod, we are going to have a look at the Communication. Obviously this is a very wide topic, so I cover just some basics, you should provide on ...

How to release a mod … 2. File Distribution

Friday, September 4th, 2009

The second part of our tutorial on how to release a mod is about File Distribution methods. In case you haven't, check out the first part about Introduction and Timing.

How to release a mod … 1. Timing

Thursday, September 3rd, 2009

This is the first part of our tutorial about how to release mods. This part will cover aspects of organisation and project scheduling before your actual release.

How to release a mod …

Thursday, September 3rd, 2009

Out there are many Tutorials covering the technical side of sim modding. If you want to find something about modeling, mapping, texturing you are sure to find something. Codan gave me the idea, that one tutorial was actually missing, which could be interesting for individuals and especially for novice modding ...