Author Archive
Tuesday, January 31st, 2012
Today we want to talk about money. A topic, which is currently also discussed in rFactor2's forums. We spent a lot of money in all these years developing our mods and providing our website, devblog and forums. So far we handled all expenses ourselves, but to continue funding the required ...
Posted in Anything else, Community | 6 Comments »
Thursday, January 26th, 2012
We welcome Radu Teo, a new modeler who has started to work on the new Williams model. The first preview we have for you is a bit different than usual. Over the years we did alot of research on the cars to get as many technical data as possible. This also ...
Posted in F1 1994, Models, Work in Progress | 10 Comments »
Monday, January 16th, 2012
It's been 2 years since my DDSUtils were released the first time and updates came a year later. As I work myself into rFactor2, I did some updates to Radds and Badds and made them available on CTDP's website. Radds is a simple texture reviewer and Dropps a texture converter. ...
Posted in Announcement, Software | No Comments »
Sunday, January 8th, 2012
The first release of rfDynHUD was almost 2 years ago and last year we decided to make the project Open Source to allow Third-Party developers to write their own widgets, enhance the code and contribute to the development. So far we gave access to anyone interested. This week we decided ...
Posted in Community, rfDynHUD | 1 Comment »
Friday, January 6th, 2012
Between the years took a milestone and mediocre and juluka finished all helmets for the mod. Next up, we have to get one of our driver bodies up to speed to get driver suits done.
[gallery link="file" columns="4"]
Posted in F1 1994, Helmets, Textures, Work in Progress | 3 Comments »
Friday, December 23rd, 2011
In the comments of the past 2 tutorial articles we collected some questions. Admittedly it took a bit longer to prepare the answers, but I hope they satisfy. It's not easy to give a straight clear answer without knowing how much basics we can assume. So we try to give ...
Posted in Tutorial | No Comments »
Monday, December 19th, 2011
Juluka is on a roll and continued the past week with the helmets of Blundell, Gachot, Alboreto, Katayama, de Cesaris, Suzuki, Berger, Belmondo, Brundle, Hakkinnen, Hill, Ratzenberger and Lehto.
[gallery link="file" columns="4"]
Posted in F1 1994, Helmets, Textures, Work in Progress | No Comments »
Wednesday, December 7th, 2011
In the past 2 weeks I couldn't catch up with Juluka spewing out helmets at rapid-fire. He finished Wendlinger, Morbidelli, Larini, Martini and Coulthard. Meanwhile Andy and erale are working on Jordan and Larrousse. Not much to show there, as most changes are tedious detail stuff regarding suspension, engine and ...
Posted in F1 1994, Helmets, Textures, Work in Progress | 1 Comment »
Wednesday, November 9th, 2011
Number two in our series of Tutorials to get you started into Modding. Today our topic is textures.
How do I start?
Compared to modeling, creating textures is rather simple and all good modding teams provide templates to get you started painting car designs. This is a rather autodidact approach, but a ...
Posted in Anything else, Community, Textures, Tutorial | 8 Comments »
Wednesday, November 2nd, 2011
Since finishing Ferrari James 'juluka' Bendy has also been working on more helmets. Today Johnny Herbert (Lotus) and Karl Wendlinger.
[gallery link="file"]
Posted in F1 1994, Helmets, Textures, Work in Progress | 3 Comments »