Author Archive
Wednesday, February 13th, 2013
After our previous attempts to update Bahrain and bring it up to speed for rFactor2 failed, we decided to look for people outside of the team to work on a conversion to rFactor2. It took a while, but, we got in contact with McNolo, who worked on other tracks and ...
Posted in Bahrain, Community, Tracks, Work in Progress | 2 Comments »
Friday, December 14th, 2012
While progress has been veeery slow in the past months, we could cross of the occasional todo from our list. Especially from the still-long helmets list Nea and Juluka finished a few. Among them are the helmets of Tappy, Kral (both by Nea), Maulini and Reiterer (both Juluka).
[gallery columns="4" link="file" ...
Posted in Helmets, IFM 2009, Textures | 2 Comments »
Monday, October 22nd, 2012
Status is, there is not much update.
We feel in a stalemate situation at the moment. As we wrote a couple of months ago, CTDP has had some hard years and we have awaited rFactor2 with high hopes. To boost morale in the team, we pushed the developed of the IFM-2009 ...
Posted in Community, IFM 2009, rFactor2 | 1 Comment »
Monday, August 13th, 2012
A few weeks ago, I had the idea for another small DDS-utility, which was born and roughly outlined within 2 hours. Now with a bit of cleanup and proper documentation let me present you: Madds - Memory Access of DDS
This tool is to visualize the projected memory usage of all ...
Posted in Announcement, Software | No Comments »
Wednesday, August 1st, 2012
A little status report to get you up to speed.
Since our open letter, we got a new designer, we welcome Neil to the team, who immediately began work on the helmets.
And helmets we need, as we have roughly 1/5th finished and many remain to be done.
For the cars the situation ...
Posted in Cars, IFM 2009, Textures, Work in Progress | 3 Comments »
Wednesday, July 25th, 2012
I've been car painting for almost 14 years now. I started with GP2, joined the active community with GP3 and met with CTDP along the way. In addition to the last post about the changing times in the Modding community, I'd like to visualize that in my field of car ...
Posted in Cars, History, Textures | 16 Comments »
Wednesday, June 13th, 2012
With rFactor2 comes a new and complicated tire model. While it supports many new features it's also a lot more complicated than in rFactor1. Together with erale, we had the idea of creating a tool to edit the tire definitions (TGM-files) more easily. We started a prototype, got many new ...
Posted in Announcement, Physics, rFactor2, Software | No Comments »
Thursday, June 7th, 2012
Next in our series of tutorials for Modding is the topic of packaging for rFactor2. The Packaging is a new feature of rFactor enabling modders to deliver Mods as complete closed packages, that enforce untempered multiplayer racing. The packaging topic is still very much debated in Modding circles and we ...
Posted in IFM 2009, rFactor2, Tutorial | 1 Comment »
Tuesday, May 1st, 2012
… in May 2011, we have been working on the new Ferrari model for the 1994 mod. The first of a series of new models to bring the mod into the modern age.
… on May 1st 2010, we released the first version of rfDynHUD, a plugin for rFactor that allowed ...
Posted in Anything else, Community, History | 4 Comments »
Saturday, April 21st, 2012
CTDP is discussing its financial future at the moment, as we described in an earlier post, I'd like to sum up a few points of the discussions with people in and outside of the team, that may also concern the community and may be of general interest. As I do ...
Posted in Anything else, Community | 6 Comments »