This story is a little bit off topic. It’s not 100% related to CTDP, however a small project of mine, that came from my work at CTDP.
I painted cars for several years and there were always a few things that bugged me. Since the release of rFactor I had to deal with DDS-files. DirectDrawSurfaces is a texture format for DirectX and it is not wide spread outside of DirectX and among graphics applications. There are plugins for Photoshop, gimp and Paint Shop Pro, but as soon as you don’t use any of those you where screwed. When I moved to Mac, I was missing my most simple tools to open DDS-files, which got me pondering and looking for ways how to write my own utilities. Continue reading DDS-Utils on GitHub released
Month: August 2009
The Cylons are coming … Pt 3
The Cylons are coming … Pt 2
After the presentation of the Cylon, we take a look at some more ingame screens. Let’s not waste any …
The Cylons are coming…
… after months of modeling, texturing and shading. Short summary:
The Cylon was created by Andy
He raced.
He evolved.
There is only one.
He has a plan.
For the long story read more.
WIP BrawnGP 09
Ok, everybody who guessed BrawnGP was right of course.
We already posted pictures of the McLaren done by Spoony a few weeks ago. Soon after finishing the major work on the car, he continued to start molding the BrawnGP.
Spoony began his work at the end of March. Here are some more of his early WIP shots and two shots of today.


















