Feedback for templates

Like we did for 2005, we will release all templates of the cars. I prepared them back then and I’m preparing the new ones right now. Personally I think the templates for 2005 were already quite complete, the templates as well as the documentation. There are few things to address, but I wanted to ask here, if there are any things, I should consider. If there are things I should adress in the documentation, I should write about.

Questions or answers are welcome.

House cleaning

One job has to be done every now and then. Now I don’t mean this little bit of project management and the regular question “what are you dooooing?” and “any news?”. I mean the job of working through the repositories and cleaning up the mess that collects over time. We have 15 gb of source material: texture, models, all this stuff. However this cleaning up is actually fun, because working through the archives, the old sources, brings up memories …

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Bugs to hunt down

We are currently busy hunting down bugs. While the physics test are still running, we collect bug reports and fix them. Just to give you a small sense of this, here a screenshot of our today’s bug tracking screen.

So with more than 100 liveries (or is it 150?) and trackvariants, there is a lot of potential for bugs and we put a lot of effort in getting them.

Safety Car Part……..Lost Count

Hey guys, Andy’s been wokring his ass off recently to get the safety car finished and in game and he’s done a fantastic job as usual to get it fully done in about 2 weeks and in game working. I was given the wireframes last friday and we been wokring to fix any mapping bugs quickly, i have some prelimiary screenshots of the car on the spinner in game for everyone to see.

safetycar1.jpg

Continue reading Safety Car Part……..Lost Count