How to release a mod … 3. Communication

After covering the Timing of your mod release and the File Distribution methods available in our tutorial about how to release a mod, we are going to have a look at the Communication. Obviously this is a very wide topic, so I cover just some basics, you should provide on your release day. Continue reading How to release a mod … 3. Communication

How to release a mod …

Out there are many Tutorials covering the technical side of sim modding. If you want to find something about modeling, mapping, texturing you are sure to find something. Codan gave me the idea, that one tutorial was actually missing, which could be interesting for individuals and especially for novice modding groups facing their first release.
CTDP released their first big mod in 2003 and since then we had a few big releases. Since 2005 I’m coordinating and organizing the releases and follow everything live on release day. When suddenly the homepage changes and a download link pops up, that’s me. I also spoke with mirrors and did alot of the preparation beforehand and I figured, I could share some of these experiences I made during the last years and write a tutorial, about how to successfully release a mod. When you are done with the work, it’s not just uploading the mod somewhere. There are precautions you should think about beforehand.
This is no step-by-step program, but rather a checklist on topics you should cover for your release. I present some of the solutions we apply at CTDP, however those are not carved in stone and they rely on my personal experience. Other groups may do things differently and that’s alright. There is no best way and many differences between modding groups result from differences in release philosophies. This is our philosophy.

A short disclaimer. I’m writing about some communicational aspects especially related to the release dates. I have no intention to be unrespectful or even harmful. Talking about release dates is like talking about a surprise birthday party. You have to bend the rules to make it a surprise. I don’t endorse lieing in any way and on the contrary I think being fair and being respectful towards the community is one of the most important things. And another word about the community. My tutorial generalizes alot! You may not like, that I speak about users in such a generalized form, however there is a differences between one individual user and a faceless-mass of users. I say it again, I have no intention to make anyone feel screwed. 🙂

The topics we are covering in the next few days are these:

  1. Timing
    1. Schedule
    2. Have a date and a fallback
    3. Be vague on the dates
    4. Load estimation
  2. File Distribution
    1. Organize Mirrors
    2. Alternatives
    3. Leave time for upload
  3. Communication
    1. Prepare your news
    2. Be Available
    3. Prepare ways to contact you
  4. Release day
    1. Checkup
    2. Packaging
    3. Relax!
    4. One switch
    5. Celebrate!
    6. Aftermath

DDS-Utils on GitHub released

This story is a little bit off topic. It’s not 100% related to CTDP, however a small project of mine, that came from my work at CTDP.
I painted cars for several years and there were always a few things that bugged me. Since the release of rFactor I had to deal with DDS-files. DirectDrawSurfaces is a texture format for DirectX and it is not wide spread outside of DirectX and among graphics applications. There are plugins for Photoshop, gimp and Paint Shop Pro, but as soon as you don’t use any of those you where screwed. When I moved to Mac, I was missing my most simple tools to open DDS-files, which got me pondering and looking for ways how to write my own utilities. Continue reading DDS-Utils on GitHub released