Archive for the ‘Textures’ Category
Friday, December 14th, 2012
While progress has been veeery slow in the past months, we could cross of the occasional todo from our list. Especially from the still-long helmets list Nea and Juluka finished a few. Among them are the helmets of Tappy, Kral (both by Nea), Maulini and Reiterer (both Juluka).
[gallery columns="4" link="file" ...
Posted in Helmets, IFM 2009, Textures | 2 Comments »
Wednesday, August 1st, 2012
A little status report to get you up to speed.
Since our open letter, we got a new designer, we welcome Neil to the team, who immediately began work on the helmets.
And helmets we need, as we have roughly 1/5th finished and many remain to be done.
For the cars the situation ...
Posted in Cars, IFM 2009, Textures, Work in Progress | 3 Comments »
Wednesday, July 25th, 2012
I've been car painting for almost 14 years now. I started with GP2, joined the active community with GP3 and met with CTDP along the way. In addition to the last post about the changing times in the Modding community, I'd like to visualize that in my field of car ...
Posted in Cars, History, Textures | 16 Comments »
Saturday, April 21st, 2012
More pictures! Juluka, AtomAmeise crank it up and work their way on the livery front. Juluka completed work on Fabio Leimer's car. AtomAmeise worked his way through the liveries of Trident Racing and Cram Competition and also started corresponding helmet liveries.
[gallery link="file"]
Posted in Cars, IFM 2009, Textures, Work in Progress | 2 Comments »
Monday, April 16th, 2012
While Andy and erale continue their detail modelling work on the car: such as rims and lods, our painters are busy working on liveries. Due to the normals issue, this work has been on hold for a little while and is back on track now. Dennis 'mediocre' Schmidt is working ...
Posted in Cars, IFM 2009, Textures, Work in Progress | 1 Comment »
Tuesday, April 10th, 2012
You've waited long enough, today we'll show you the first ingame pictures of the IFM 2009 in rFactor 2. The car was already in the game for some time but as we mentioned in the "Mirror, Mirror" post we had to deal with some normal issues first. In the last ...
Posted in Cars, IFM 2009, Models, Screenshots, Textures | 3 Comments »
Friday, January 6th, 2012
Between the years took a milestone and mediocre and juluka finished all helmets for the mod. Next up, we have to get one of our driver bodies up to speed to get driver suits done.
[gallery link="file" columns="4"]
Posted in F1 1994, Helmets, Textures, Work in Progress | 3 Comments »
Monday, December 19th, 2011
Juluka is on a roll and continued the past week with the helmets of Blundell, Gachot, Alboreto, Katayama, de Cesaris, Suzuki, Berger, Belmondo, Brundle, Hakkinnen, Hill, Ratzenberger and Lehto.
[gallery link="file" columns="4"]
Posted in F1 1994, Helmets, Textures, Work in Progress | No Comments »
Wednesday, December 7th, 2011
In the past 2 weeks I couldn't catch up with Juluka spewing out helmets at rapid-fire. He finished Wendlinger, Morbidelli, Larini, Martini and Coulthard. Meanwhile Andy and erale are working on Jordan and Larrousse. Not much to show there, as most changes are tedious detail stuff regarding suspension, engine and ...
Posted in F1 1994, Helmets, Textures, Work in Progress | 1 Comment »
Wednesday, November 9th, 2011
Number two in our series of Tutorials to get you started into Modding. Today our topic is textures.
How do I start?
Compared to modeling, creating textures is rather simple and all good modding teams provide templates to get you started painting car designs. This is a rather autodidact approach, but a ...
Posted in Anything else, Community, Textures, Tutorial | 8 Comments »