Hi, my name is Simtek S941…

…and I’m 15 years old. I was born in Banbury, UK and my father is a known engineer called Nick Wirth. Just after my birth, I’ve been travelling a lot and never really had a home. I’ve seen a lot of race circuits (sometimes only on Friday and Saturday but that’s another story – at least I could make the Pacifics look even worse, hehe) like Interlagos in Brazil or the boring TI Aida in the middle of nowhere in Japan. Now, some CTDP guys tried to recreate me and that’s what I look like from their point of view.

This is a demo version in texture size: 1024 x 1024. The livery is still by Marco Büttner (BMWFan), who also created the carshape. It’s very rough and has quite some mistakes in it. Marco has done all demo liveries and only did the Ligier livery in 2048 x 2048. But: he made all the car shapes.

Later on, Dennis Schmidt (mediocre) joined the team and took care of me. He made me look more real and higher detailed (2048 x 2048 now). AND: he created all liveries from Brazil to Monaco. Let me introduce them to you one by one.

This is the brazil spec and let’s just speak of a basic version, because this is what the other liveries are based on. It is still lacking a lot of sponsors that joined and left throughout the season. I must say I was a difficult child. I wanted too much but my parents couldn’t get the money for it. This is why I had a lot of regional sponsors and looked different in every race. Sometimes I even changed my look from Friday to Saturday to Sunday which made my creator (= mediocre) insane! Nick said it would bring some money and make me happier but I’d just say it was a huge waste of time.
Anyway, what’s different from the early version? Fogo de Chao joined and put a logo on my rear wing endplate. It left just after the race, though. The front of the airbox cooler (damn, it’s difficult to describe car parts) is now red instead of blue and the blue has changed as well, from hue 250 to 240 – less purple, more blue. There are some more little details you probably won’t notice but don’t bother about them, because they’re not too important.

Two weeks later, Nick decided to go to Japan. Well, why not? Again, I looked differently from Brazil. I’ve grown so to speak. Goodyear has joined Würth on the rear part of the nose cone and Russell Athletic got a place on the sidepod. Russell Athletic is now on the upper nose cone as well as Barbara. On the rear wing endplate (as a replacement for Fogo de Chao in Brazil), there’s some weird sponsor. You probably won’t see it on the picture but the text beneath the (what looks like the) German flag says: “No f****** idea”. And that’s pretty damn true – there’s not a single picture that can help identifying this particular sponsor. Of course, the text will be removed before it will be saved as DDS. It would be great if you could help finding out what or who this sponsor actually was as it could bring a little bit more of a real feel into the game later on. 🙂

Race 3 was a proper tragedy and we lost Roland. Now, surprisingly, whereas there are hardly any pictures (not to mention high-res) from Brazil and Pacific/Japan, there are tons of (high-res) images from the San Marino GP. And, given the certain circumstances, it’s probably my best-known livery. On the front wing, you can now see “Vernilux” (whatever that is). Alongside Goodyear and Würth, there’s now a weird company called “COX Sport Shoes” on the nose cone.

Then we moved to the glamour of Monaco but only with one car. As Roland was an important part of the team, we gave him a tribute on our car displaying his helmet art on the airbox, replacing Barbara. They had enough space on the nose cone anyway and just take a look at the sidepod! COX left, Russell Athletic swapped places with Goodyear and Würth and Paul Mitchell replaced Vernilux.

Last but not least, I guess I need to apologize for the graphics because – let’s face it – they…are not good. Of course the textures are – we don’t mess around with it, I promise. But my graphic card is not the best.
Don’t ask when the mod is done, please. Nobody knows. What’s next is the shader rendering before the car can go ingame. As soon as it happens, we’ll surely inform you and possibly provide you some screenshots.

Maybe you will see some of my friends like Larrousse (by mediocre), Benetton (by Dahie), McLaren (by What21A) or Ligier (by BMWFan) soon. 🙂

11 thoughts on “Hi, my name is Simtek S941…”

  1. I’ve been looking at the Aida car, and that strange “unnamed” sponsor says “XXXX Rocks” (I couldn’t identify the first word), but I’m sure you probably knew that. However, I wanted to say it, just in case…

  2. None. No car has been exported yet but we’re close to it. We’re now reviewing textures, models and baking the shadows so the first cars will go ingame quite soon. As far as I’m concerned, that will be Pacific, Simtek, McLaren, Ligier and I think Benetton.

    1. Ready to be ported to ingame are 5-6 cars, but the process of porting them is not just hitting “export to gmt”, but rather big. This involves updates on the shapes to improve the surface-reflection, save faces or increase if necessary, break up the car in pieces for the damage-model of rFactor and setting up the shaders. Depending on the amount of work each of this steps needs, it can take a while. Also this is always done by Andy, (Afborro on the 2009 mod). Since we haven’t been able to clone him yet, we have to respect his time management.

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