Just a quick note: I updated the Website-CMS Typolight last week. The version jump was quite big and some of the JavaScript-Gimmicks didn’t work untill an hour ago. This is fixed now. If you should find any more bugs, let me now.
Month: September 2009
WIP Ferrari 1994 part 2
We continue our WIP review with the 1994 Ferrari. This car (as pretty much all of them) was modeled by Marco ‘BMWFan’ Büttner. The textures are done by Mike Seymoure. He is also new in the team and Ferrari has been his first serious paintjob. The texture is not yet final and there will be some more work, but it’s on the right track. Please note, that this is “only” the A-version of the car.
Hi, my name is Simtek S941…
…and I’m 15 years old. I was born in Banbury, UK and my father is a known engineer called Nick Wirth. Just after my birth, I’ve been travelling a lot and never really had a home. I’ve seen a lot of race circuits (sometimes only on Friday and Saturday but that’s another story – at least I could make the Pacifics look even worse, hehe) like Interlagos in Brazil or the boring TI Aida in the middle of nowhere in Japan. Now, some CTDP guys tried to recreate me and that’s what I look like from their point of view.
This is a demo version in texture size: 1024 x 1024. The livery is still by Marco Büttner (BMWFan), who also created the carshape. It’s very rough and has quite some mistakes in it. Marco has done all demo liveries and only did the Ligier livery in 2048 x 2048. But: he made all the car shapes.
Later on, Dennis Schmidt (mediocre) joined the team and took care of me. He made me look more real and higher detailed (2048 x 2048 now). AND: he created all liveries from Brazil to Monaco. Let me introduce them to you one by one.
This is the brazil spec and let’s just speak of a basic version, because this is what the other liveries are based on. It is still lacking a lot of sponsors that joined and left throughout the season. I must say I was a difficult child. I wanted too much but my parents couldn’t get the money for it. This is why I had a lot of regional sponsors and looked different in every race. Sometimes I even changed my look from Friday to Saturday to Sunday which made my creator (= mediocre) insane! Nick said it would bring some money and make me happier but I’d just say it was a huge waste of time.
Anyway, what’s different from the early version? Fogo de Chao joined and put a logo on my rear wing endplate. It left just after the race, though. The front of the airbox cooler (damn, it’s difficult to describe car parts) is now red instead of blue and the blue has changed as well, from hue 250 to 240 – less purple, more blue. There are some more little details you probably won’t notice but don’t bother about them, because they’re not too important.
Two weeks later, Nick decided to go to Japan. Well, why not? Again, I looked differently from Brazil. I’ve grown so to speak. Goodyear has joined Würth on the rear part of the nose cone and Russell Athletic got a place on the sidepod. Russell Athletic is now on the upper nose cone as well as Barbara. On the rear wing endplate (as a replacement for Fogo de Chao in Brazil), there’s some weird sponsor. You probably won’t see it on the picture but the text beneath the (what looks like the) German flag says: “No f****** idea”. And that’s pretty damn true – there’s not a single picture that can help identifying this particular sponsor. Of course, the text will be removed before it will be saved as DDS. It would be great if you could help finding out what or who this sponsor actually was as it could bring a little bit more of a real feel into the game later on. 🙂
Race 3 was a proper tragedy and we lost Roland. Now, surprisingly, whereas there are hardly any pictures (not to mention high-res) from Brazil and Pacific/Japan, there are tons of (high-res) images from the San Marino GP. And, given the certain circumstances, it’s probably my best-known livery. On the front wing, you can now see “Vernilux” (whatever that is). Alongside Goodyear and Würth, there’s now a weird company called “COX Sport Shoes” on the nose cone.
Then we moved to the glamour of Monaco but only with one car. As Roland was an important part of the team, we gave him a tribute on our car displaying his helmet art on the airbox, replacing Barbara. They had enough space on the nose cone anyway and just take a look at the sidepod! COX left, Russell Athletic swapped places with Goodyear and Würth and Paul Mitchell replaced Vernilux.
Last but not least, I guess I need to apologize for the graphics because – let’s face it – they…are not good. Of course the textures are – we don’t mess around with it, I promise. But my graphic card is not the best.
Don’t ask when the mod is done, please. Nobody knows. What’s next is the shader rendering before the car can go ingame. As soon as it happens, we’ll surely inform you and possibly provide you some screenshots.
Maybe you will see some of my friends like Larrousse (by mediocre), Benetton (by Dahie), McLaren (by What21A) or Ligier (by BMWFan) soon. 🙂
How to release a mod … 4. Release day
We are approaching the last part of our tutorial on how to release a mod. So far we covered the Timing, File Distribution and Communication and now we are taking a look at the actual Release day. Continue reading How to release a mod … 4. Release day
How to release a mod … 3. Communication
After covering the Timing of your mod release and the File Distribution methods available in our tutorial about how to release a mod, we are going to have a look at the Communication. Obviously this is a very wide topic, so I cover just some basics, you should provide on your release day. Continue reading How to release a mod … 3. Communication
How to release a mod … 2. File Distribution
The second part of our tutorial on how to release a mod is about File Distribution methods. In case you haven’t, check out the first part about Introduction and Timing. Continue reading How to release a mod … 2. File Distribution
How to release a mod … 1. Timing
This is the first part of our tutorial about how to release mods. This part will cover aspects of organisation and project scheduling before your actual release. Continue reading How to release a mod … 1. Timing
How to release a mod …
Out there are many Tutorials covering the technical side of sim modding. If you want to find something about modeling, mapping, texturing you are sure to find something. Codan gave me the idea, that one tutorial was actually missing, which could be interesting for individuals and especially for novice modding groups facing their first release.
CTDP released their first big mod in 2003 and since then we had a few big releases. Since 2005 I’m coordinating and organizing the releases and follow everything live on release day. When suddenly the homepage changes and a download link pops up, that’s me. I also spoke with mirrors and did alot of the preparation beforehand and I figured, I could share some of these experiences I made during the last years and write a tutorial, about how to successfully release a mod. When you are done with the work, it’s not just uploading the mod somewhere. There are precautions you should think about beforehand.
This is no step-by-step program, but rather a checklist on topics you should cover for your release. I present some of the solutions we apply at CTDP, however those are not carved in stone and they rely on my personal experience. Other groups may do things differently and that’s alright. There is no best way and many differences between modding groups result from differences in release philosophies. This is our philosophy.
A short disclaimer. I’m writing about some communicational aspects especially related to the release dates. I have no intention to be unrespectful or even harmful. Talking about release dates is like talking about a surprise birthday party. You have to bend the rules to make it a surprise. I don’t endorse lieing in any way and on the contrary I think being fair and being respectful towards the community is one of the most important things. And another word about the community. My tutorial generalizes alot! You may not like, that I speak about users in such a generalized form, however there is a differences between one individual user and a faceless-mass of users. I say it again, I have no intention to make anyone feel screwed. 🙂
The topics we are covering in the next few days are these:
- Timing
- Schedule
- Have a date and a fallback
- Be vague on the dates
- Load estimation
- File Distribution
- Organize Mirrors
- Alternatives
- Leave time for upload
- Communication
- Prepare your news
- Be Available
- Prepare ways to contact you
- Release day
- Checkup
- Packaging
- Relax!
- One switch
- Celebrate!
- Aftermath
WIP BrawnGP #3
Spoony sent me a few more BrawnGP shots. The rearwing is new and personally I love the detail work on the frontwing.The car is up to 18k faces now and pretty much done. Spoony will update some things on McLaren and hopefully we get to map both cars soon.
😉




