I’ve been in the team for 6 years now and I’ve been part in as many mod releases. For me the procedure is not new and even though, when I manage the task-lists, it looks like so much work and I often wonder how all of this actually gets done in the short time between closing time and falling into the bed exhaustedly. I usually have the honorsof introducing new people to the team, I like to know who I’m working with, so I like this a lot. I explain our way of work, our infrastructure, who pretends to be the boss and how we work on the cars.
Actually, the latter is something more hard to explain, because if you haven’t actually done a completely release-cycle, you only get to hear strange terms and abbreviations and you barely get them in order. To get the picture, I made a sequence diagram (software engineering stuck :D). This shows the development steps for the model and for the related texture.



