Mirror, Mirror

Why there haven't been ingame shots of the IFM model

During the development of the IFM mod for rFactor2 we stumbled upon a problem that looked like some messed up normals on a few places of the car. So we looked again at the car and its normals. Re-smoothened them over and over again and still got this nasty normals on the car. We were clueless what could cause the problem. Then we noticed that those normal issues only appeared on one half of the car and together with the fact, that we didn't have this issue with the unmapped model we came to the conclusion, that something on our mapping has to cause these normals issues.

CTDP maps its cars differently to most or all(?) other modders out there. For the 2006 mod there were three textures: one for the top of the car, one for the right and one for the left side of the car. Right and left had exactly the same mapping which has the following reason: While painting the design of a car you don't have to adjust it for the opposing side of the car. You just copy it over and mirror the sponsor logos and save memory as both drivers share the same textures. Ingame everyhting looks like it should and it saved our painters a lot of time.

We did the same style we used for 2006 with 1994. Just for IFM we experimented with a slightly different approach. We now have 2 instead of 3 textures for the car. Left and right aren't seperated textures anymore. They're both distributed over these 2 textures. But still one side is mirrored for easier painting so that our painters just have to move their design up/down and mirror the sponsor logos.

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IFM 2009 : Revised helmet model

Today we want to present you the helmet model of our IFM 2009 mod. It was originally created by Eugenio Faria and was part of our F1 2006 Mod as well as the F1 2007 BMW F1 car we created for ISI as an add on for rFactor 1.

So this helmet has quite a history. Back then in 2006/2007 it was top notch quality. But for our current project we revised the model to bring it up to our current quality standards. The result can be seen below. We will post another blogpost with an interactive comparison as soon as (CTDP)Dahie is back from his well deserved holiday.

IFM 2009 : First liveries

In this blogpost we will show you some progress we made on the liveries. James and Dennis did a great job on the Jenzer and JD designs. As the liveries aren’t exactly the same like in Formula One most teams share at least a basic design. They also had to recreate most sponsor logos from hand as in IFM a lot of rather unknown companies were involved.

Also most of 3D work is finished. We’re currently making some minor tweaks here and there and are working on the LOD objects. So stay tuned for more IFM news in the near future.

IFM 2009: Before and after…

We introduced you briefly to our International Formula Master mod for rFactor2. As we mentioned the model was originally build in 2009 and we'd like to show you a comparison with of the original model with the one we will use in the mod.
In these shots you can spot the differences between the two models. One of them was made in the year 2009 and features the 2008 spec of the car. The other was overhauled 2012 and features the 2009 spec of the car. The differences in the spec include a pretty big fin on the engine cover, new endplates for the rear wing and brake ducts on the front and rear. Other adjustments were fixing normal issues on the whole car and updating the modeled joint lines on the body to CTDP standards we developed during our F1 1994 modeling.

Continue reading IFM 2009: Before and after…

Introducing: IFM – International Formula Master 2009

First of all, let us introduce you to a our latest project a little bit.

IFM – what is it?

The  International Formula Master (IFM) was the successor of the F3000 International Masters series. It was held as a supporting series during  the European WTCC races from 2007 till 2009. The series was a junior  Formula series which was thought as a stepping stone into the GP2 just  like the Formula 3 Euro Series. The cars were manufactured by Italian based company Tatuus and were comparable to smaller single seaters like the Formula 3 cars. But they looked more like a small version of a  pre-2009 Formula 1 car.

The  series was thought to run at least 3 more years, but FIA launched their own junior formula series in 2009 (Formula Two) and many teams and  drivers left.

Why are we doing this mod?

With  rFactor 2 coming up with lots of new features, we needed a “small”  mod  to test out all the new things and every aspect especially of the  new  packaging. The car was made by Stefan ‘erale’ Triefellner back in 2009. The 2008 version was  finished pretty quickly, but as the car always was supposed to be a rFactor 2 mod work was stopped eventually. With the upcoming rFactor 2  release it was clear that the mod would be picked up again so he gave it  a small touch up and brought the car to its 2009 spec and we started to experiment doing new shaders, materials and testing out all rF2  related  features. Within the upcoming weeks we want to show you in a  devblog series our progress, maybe a few experiments with new material  settings and so on.

What about the release?

Our current plan is to create a few liveries and helmets and release  the full grid with placeholder cars together with templates. This way  the community can create the missing or even own liveries/helmets and we don’t want to invest more time than needed for IFM and focus on F1 1994 (which is  still  our main priority for rF2) instead.

Here is a small teaser picture for our blog readers :).

 

Alii sementem faciunt, alii metent

Today we want to talk about money. A topic, which is currently also discussed in rFactor2’s forums. We spent a lot of money in all these years developing our mods and providing our website, devblog and forums. So far we handled all expenses ourselves, but to continue funding the required infrastructure for our future developments we’re looking into a few possible solutions to cover our expenses.

Where do we invest the money?

Let’s start with our current situation: at the moment we have a webserver which runs the website, the devblog and our forums. This server accounts for around 120€ a year. Also we have a server running Subversion-Server which is provided by one of our members.
As we had some technical problems with the SVN server lately and maintenance is all in done in our spare time, we decided to look for a different solution.

One idea was to rent a root server and to run the webservices and SVN together on one server only. Given the server is powerful enough another idea was to run a rF2 dedicated server on that root too. This solution would be pretty expensive with costs of about 660€ a year.

Another idea was to keep our current hosting package for 120€ a year and use a dropbox account as a SVN replacement. A suitable dropbox account for our needs would cost us about 10€/month. So that would account to at least 240€ a year and about 420€ cheaper than the root server idea.

We are currently evaluating further options. And are happy to get input in services and solutions we may have overlooked.

So far, we didn’t mention additional investments such as buying books about physics, F1 season overviews, technical analysis or magazines which help us in developing and improving our mods. Also we have subscriptions on websites to get access to high resolution pictures of the cars. That all did cost a lot of money and in the end everyone playing our mods profits from these investments. For example AndreasT bought all old Autosimsport magazines on e-bay to give the team a good base to start with F1 1994.

So you see that modding and providing forums/blogs/websites for our mods comes at a price. In our second article we evaluate our financing ideas and hope to get some feedback from you.

Inside F1 1994: Measuring Williams

We welcome Radu Teo, a new modeler who has started to work on the new Williams model. The first preview we have for you is a bit different than usual. Over the years we did alot of research on the cars to get as many technical data as possible. This also involves blueprints (if possible, usually impossible), specifications and measurements. Very often we find contradictory sources and especially the wheelbase is something of regular debate for many cars. Williams is another prime example, as we have found 3 different measurements for the wheelbase: 2990mm / 2950mm / 2890 mm
Radu did among others the attached photo comparison to find the correct wheelbase. The picture gives 2.84m,which is shorter than any of our sources. Unless we find something canon and concluding, we will probably opt for a compromise of 2.89m.

Edit: And another one.