Archive for the ‘Community’ Category
Wednesday, February 13th, 2013
After our previous attempts to update Bahrain and bring it up to speed for rFactor2 failed, we decided to look for people outside of the team to work on a conversion to rFactor2. It took a while, but, we got in contact with McNolo, who worked on other tracks and ...
Posted in Bahrain, Community, Tracks, Work in Progress | 2 Comments »
Monday, October 22nd, 2012
Status is, there is not much update.
We feel in a stalemate situation at the moment. As we wrote a couple of months ago, CTDP has had some hard years and we have awaited rFactor2 with high hopes. To boost morale in the team, we pushed the developed of the IFM-2009 ...
Posted in Community, IFM 2009, rFactor2 | 1 Comment »
Monday, June 25th, 2012
The truth
In every life, there is a point where you have to be honest to yourself and to everybody around you. This point has come now and we (CTDP) want to let you (our fans & followers) know, about our current status. The truth is, after CTDP 2006, a lot ...
Posted in Announcement, Community, F1 1994, IFM 2009, rFactor2 | 16 Comments »
Tuesday, May 1st, 2012
… in May 2011, we have been working on the new Ferrari model for the 1994 mod. The first of a series of new models to bring the mod into the modern age.
… on May 1st 2010, we released the first version of rfDynHUD, a plugin for rFactor that allowed ...
Posted in Anything else, Community, History | 4 Comments »
Saturday, April 21st, 2012
CTDP is discussing its financial future at the moment, as we described in an earlier post, I'd like to sum up a few points of the discussions with people in and outside of the team, that may also concern the community and may be of general interest. As I do ...
Posted in Anything else, Community | 6 Comments »
Thursday, April 5th, 2012
Why there haven't been ingame shots of the IFM model
During the development of the IFM mod for rFactor2 we stumbled upon a problem that looked like some messed up normals on a few places of the car. So we looked again at the car and its normals. Re-smoothened them over ...
Posted in Cars, Community, F1 1994, IFM 2009, Models, rFactor2, Tutorial | 6 Comments »
Tuesday, January 31st, 2012
Today we want to talk about money. A topic, which is currently also discussed in rFactor2's forums. We spent a lot of money in all these years developing our mods and providing our website, devblog and forums. So far we handled all expenses ourselves, but to continue funding the required ...
Posted in Anything else, Community | 6 Comments »
Sunday, January 8th, 2012
The first release of rfDynHUD was almost 2 years ago and last year we decided to make the project Open Source to allow Third-Party developers to write their own widgets, enhance the code and contribute to the development. So far we gave access to anyone interested. This week we decided ...
Posted in Community, rfDynHUD | 1 Comment »
Wednesday, November 9th, 2011
Number two in our series of Tutorials to get you started into Modding. Today our topic is textures.
How do I start?
Compared to modeling, creating textures is rather simple and all good modding teams provide templates to get you started painting car designs. This is a rather autodidact approach, but a ...
Posted in Anything else, Community, Textures, Tutorial | 8 Comments »
Sunday, October 23rd, 2011
It's been more than 4 years since our last big redesign of our website. All of the team loved the gritty-used paper look and it took quite some convincing to move to something new hopefully equally likable, while at the same time practical website. I hope everyone enjoys it as ...
Posted in Announcement, Community | 1 Comment »