Work on the steering wheels has continued. Andy has picked up the Williams-Steering wheel, fixed some mapping issues, improved the handles and finished the model. Now it’ll be painted. Matthew started again on the Midland-Steering wheel, as there were some inaccuracies, which would’ve taken longer to fix than to start again. However this wheel is also nearly finished and will be mapped later. Here is a screenshot.
Ok, the McLaren textures are done and they ended up just great. I’m damn proud of them. This one and Toro Rosso I think are my finest works and real icing on the big 2006-mod-cake. I hope you think the same when you see it in person.
Here are the first two screenshots, they are on the homepage as well.
Please don’t ask for more, if you do I may not want to post anymore. 🙂 :p
The work on steering wheels started. First we sorted out, which could be simply updated from 2005 and which had to be done new. Well most of them. Ferrari was one of the few who just got some small updates, implemented by Kizz.
Nearly done is the Williams-wheel by Matthew. Last but not least, after finishing Williams Matthew started the Spyker-Wheel. Both are done from scratch as you can see.
Work on McLaren also comes to an end. Here you can see the final McLaren-model in rFactor. It’s just missing something … hm ah yeah the texture. Well, this will be shown some other time. 🙂
Actually we just wanted to test the modell and used a provisional texture. The final texture will be done within the next 2 days.
Super Aguri is finally ingame. Small texture adjustments left. Kizz will finish the track specific liveries,too. Once everything is fixed and the track liveries are done, karan will make some nice shots. (maybe at weekend). In meantime i have 2 shots for you guys. Note: Not everything is final and i deactivated AA and AF to get better fps 😉
We were asked here for cockpit-shots before the release, so that you can scream if there is something wrong with any of them. I hope somebody reminds me once we have all.
This are some common bugs we face before betatesting: normals, mapping, lighting
They are small, they are easy to made and they get annoying like hell. 🙂