Ok, the McLaren textures are done and they ended up just great. I’m damn proud of them. This one and Toro Rosso I think are my finest works and real icing on the big 2006-mod-cake. I hope you think the same when you see it in person.
Here are the first two screenshots, they are on the homepage as well.
Please don’t ask for more, if you do I may not want to post anymore. 🙂 :p
The work on steering wheels started. First we sorted out, which could be simply updated from 2005 and which had to be done new. Well most of them. Ferrari was one of the few who just got some small updates, implemented by Kizz.
Nearly done is the Williams-wheel by Matthew. Last but not least, after finishing Williams Matthew started the Spyker-Wheel. Both are done from scratch as you can see.
The topic is not new, there already have been some discussions about this. We have some talks with people who would want update the sounds for us and the question arises:
How are they supposed to sound?
Anybody complaining about sounds or eager to shape the new sounds is asked to post links to (onboard) videos where he thinks “that’s the sound I want to hear in the game”. The better the quality the better we can analyse it.
Be reminded we can’t work miracles , but we want to try for the best.
Please post comments or mail us. 🙂
Work on McLaren also comes to an end. Here you can see the final McLaren-model in rFactor. It’s just missing something … hm ah yeah the texture. Well, this will be shown some other time. 🙂
Actually we just wanted to test the modell and used a provisional texture. The final texture will be done within the next 2 days.
Haha, totally unannounced, that’s the way!
This is an example where 2 months of planning are better then 2 weeks of actual work. It took long to find the right CMS. The website is made with the Typolight-CMS. Great thiing! I’d also say thanks to Aprilliaracer for some help the sometime demotivating repeatativ tasks.
Now what is this webblog. Short how it works. We post work in progress stuff and you rip it to pieces and tell us what you think. Every tiny mistake we make. Like with the webpage. First homework, write me what you think or where you may have found mistakes. 🙂
We were asked here for cockpit-shots before the release, so that you can scream if there is something wrong with any of them. I hope somebody reminds me once we have all.
I’m just sitting on another thing. Not quite related to modding, but I hope you’ll see it soon and I also hope you like it as much as I do and I hope you won’t miss the old thing a minute. 🙂
Super Aguri is now ingame, too. Note the textures are not yet final, Kizz will invest more time in it and will also make the other livery-versions.
We’d like to hear your thoughts.
This are some common bugs we face before betatesting: normals, mapping, lighting
They are small, they are easy to made and they get annoying like hell. 🙂
This blog shows very topical progress. Stuff that is being worked on at the moment. This is not ment for publicity, artwork or promotion, but for letting you get a critical insight into our work.
Please, don’t post material from this blog in news or galleries like on rFactorCentral. For more information about this blog, read About.