Feedback for templates

Like we did for 2005, we will release all templates of the cars. I prepared them back then and I’m preparing the new ones right now. Personally I think the templates for 2005 were already quite complete, the templates as well as the documentation. There are few things to address, but I wanted to ask here, if there are any things, I should consider. If there are things I should adress in the documentation, I should write about.

Questions or answers are welcome.

House cleaning

One job has to be done every now and then. Now I don’t mean this little bit of project management and the regular question “what are you dooooing?” and “any news?”. I mean the job of working through the repositories and cleaning up the mess that collects over time. We have 15 gb of source material: texture, models, all this stuff. However this cleaning up is actually fun, because working through the archives, the old sources, brings up memories …

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Distribution methods

Ok, this one is half-official, half-personal interest.

For some time I was looking for good decentralised encrypted online storage provider. About 2 weeks ago, I finally found a system, that met my expectations and it opened up even some new possibilites. Namely a possible new way for file distribution. I don’t want to advertise the system, however I’d like to get some feedback if this approach makes sense to pursue and how it would work for you.

Anyway, we won’t rely on just one technique for the upcoming release, but try to balance the load on several servers and severals technical solutions.

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Bugs to hunt down

We are currently busy hunting down bugs. While the physics test are still running, we collect bug reports and fix them. Just to give you a small sense of this, here a screenshot of our today’s bug tracking screen.

So with more than 100 liveries (or is it 150?) and trackvariants, there is a lot of potential for bugs and we put a lot of effort in getting them.