Andreas ‘Neidryder’ Neidhard spent the last few weeks finalizing the Pacific car. The original model was done by Marco ‘BMWFan’ Büttner and the textures were painted by Dennis ‘Mediocre’ Schmidt. Andy took over to convert the model for rFactor and add his magic. The magic being 3D modeled joint lines on the car body. This is the first time we do this, so far all joint lines were always done using textures and normal-maps. Modeling them in 3D gives much more depth and makes them sharper ingame. This comes to a price. Of course the face count increases and is not up to the same count we use for the F1-2006 mod. As the cars are much less detailed as the 2006 cars, we can spent the extra polies and these details without regrets. Pacific checks out with 27k faces.
Here are two work in progress shots within Max from this morning. (Andy did some night shifts…) One showing the full car, second one without body work. The tyre textures are dummies for now, they will be improved later. Enjoy!