Patch 1.1 Progress part 2

Good afternoon,

Some you may be wondering what is it with the patch, moving arms and what else , when when and when 🙂  Probably you know us well enough by now, that it is done when it’s done, but I’ll give you a little update.

The patch has been in testing  now in the last week(s) or so.  We’ve also had some feedback from top leagues such as FSR since the initial release, such that we have been able to tweak the physics. This has been mainly in the hands of our Physics Guru Michael Borda (aka speed12) , who probably had to endure most of the stresses for this patch,  but ultimately we are limited in resources, and we have no intention of releasing it without feeling the job is done.  Nevertheless,  the iron is getting hot, and the time drawing nearer , so completion looks more likely by the day.

The cars wont feel very different from the base release, it is mostly minor tweaks, but the tyres have had quite a significant overhaul with better heating and tyre wear.   So now you really got to test those componds every race and decide which one works best for you over a stint. 

In addition, the tyre slip curves have been improved with increased resolution, to provide a more precise TC response, this means that both for the non-TC and TC drivers,  this gives a better feeling to the driving experience, however, it has alse been received with some mixed feelings, hence, the TC system is currently being tweaked, and hopefully finalised today. Your previous setups for V1.0 will probably need revising, personally I have found this to be the case.

On the multiplayer side of things,  I have been working on making a compact version of the dedicated server version.  An idea I had some time ago that dedicated servers don’t need to  nearly as big as the actual mod itself, this will make an interesting story that I’ll write about some other day.  However, while this idea is true, it didn’t come witout some issues in testing, which hopefully have now been resolved.  Currently, the uncompressed version of the dedicated server is around 70 Mb, around 10 times smaller than the compressed version of the installer for the V1.0  dedicated server release.  After encrpytion this server size will increase by 20% or so, but still, the dedicated server installation would be less than 100 MB uncompressed.  It is however still in the hands of a few testers, to see if this  idea holds ground in all scenarios, before we can definitely promise this compact version, but we hope so, and it is looking more likely by the day.

This kind of server installation is useless as a client, you simply wont see any cars in the showroom if you tried, it is for the dedicated server only and nothing else.

As said before the moving arms will also be released,  we only need an installer for it, but it will not be on the same day and will not be part of the main installation, but as promised, shortly after.

That’s about it from the CTDP world and patch V1.1.

Thanks for reading 🙂

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3 thoughts on “Patch 1.1 Progress part 2”

  1. I have always enjoyed getting new things from CTDP even back in the F1C days so I can’t wait till this gets released. Keep up the good work guys.

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