CTDP Development Blog
Be as picky as you like
Wonderful! Now you guys won’t mind of I make a qual vid of me as MS parked at Monaco ya? Hehe
Not quite sure how the textures are mapped to the models, but from what I can see there are some minor inaccuracies on that template there. The Ferrari logo shouldn’t be right next to the Marlboro logo on the glove. Infact there is no Ferrari logo altogether. Instead there is a box the same size as that with the Shell logo next to the vodafone logo. Check the picture here:
To comment on the same picture as F15, the vodafone advert seems too wide in the glove. In the real picture it appears much more square, possibly with another sponsor next to it, i can’t tell – it’s either another sponsor or a white box with red in the middle.
If it’s a shell logo, it appears awfully red – compared to the usual Yellow icon with red lines.
Its defiantly a shell logo’ thanks for spotting that, reason why I posted the template and also the reason why its very stretched it because on the model its stretches it out to its proper size.
I wonder why the complete suit of every driver is modelled.
There hast to be some reason, because doing all this wouldn´t make any sense if we only saw the drivers in the car 🙂
@ Der Schnüffler, Thats for us to know and you to find out 😉
Fantastic Work Guys 🙂
I already see in my eyes this mod to be converted in rf2 or some other newer racing game. 🙂 BTW fantastic work
Given, we are asked first …
How do you actually ‘convert’ a mod from game to game? I would have thought that converting CTDP 2005 from rFactor to F1 Challenge would have meant a complete revamp of the files you had, yet it doesn’t seem that way.
Well my definition of a conversion is, that you take a finished mod from one game and you convert those files to a second game without having the actual sources. We have our source material, our models, our textures and they are independent for any game. The shapes got some slight overhaul, new shaders of course, but in theory they are identical for both games.
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